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- /*
- * @(#)SortItem.java 1.17f 95/04/10 James Gosling
- *
- * Copyright (c) 1994-1995 Sun Microsystems, Inc. All Rights Reserved.
- *
- * Permission to use, copy, modify, and distribute this software
- * and its documentation for NON-COMMERCIAL or COMMERCIAL purposes and
- * without fee is hereby granted.
- * Please refer to the file http://java.sun.com/copy_trademarks.html
- * for further important copyright and trademark information and to
- * http://java.sun.com/licensing.html for further important licensing
- * information for the Java (tm) Technology.
- *
- * SUN MAKES NO REPRESENTATIONS OR WARRANTIES ABOUT THE SUITABILITY OF
- * THE SOFTWARE, EITHER EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED
- * TO THE IMPLIED WARRANTIES OF MERCHANTABILITY, FITNESS FOR A
- * PARTICULAR PURPOSE, OR NON-INFRINGEMENT. SUN SHALL NOT BE LIABLE FOR
- * ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR
- * DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES.
- *
- * THIS SOFTWARE IS NOT DESIGNED OR INTENDED FOR USE OR RESALE AS ON-LINE
- * CONTROL EQUIPMENT IN HAZARDOUS ENVIRONMENTS REQUIRING FAIL-SAFE
- * PERFORMANCE, SUCH AS IN THE OPERATION OF NUCLEAR FACILITIES, AIRCRAFT
- * NAVIGATION OR COMMUNICATION SYSTEMS, AIR TRAFFIC CONTROL, DIRECT LIFE
- * SUPPORT MACHINES, OR WEAPONS SYSTEMS, IN WHICH THE FAILURE OF THE
- * SOFTWARE COULD LEAD DIRECTLY TO DEATH, PERSONAL INJURY, OR SEVERE
- * PHYSICAL OR ENVIRONMENTAL DAMAGE ("HIGH RISK ACTIVITIES"). SUN
- * SPECIFICALLY DISCLAIMS ANY EXPRESS OR IMPLIED WARRANTY OF FITNESS FOR
- * HIGH RISK ACTIVITIES.
- */
-
- import java.awt.*;
- import java.io.InputStream;
- import java.util.Hashtable;
- import java.net.*;
-
- /**
- * A simple applet class to demonstrate a sort algorithm.
- * You can specify a sorting algorithm using the "alg"
- * attribyte. When you click on the applet, a thread is
- * forked which animates the sorting algorithm.
- *
- * @author James Gosling
- * @version 1.17f, 10 Apr 1995
- */
- public class SortItem extends java.applet.Applet implements Runnable {
- /**
- * The thread that is sorting (or null).
- */
- private Thread kicker;
-
- /**
- * The array that is being sorted.
- */
- int arr[];
-
- /**
- * The high water mark.
- */
- int h1 = -1;
-
- /**
- * The low water mark.
- */
- int h2 = -1;
-
- /**
- * The name of the algorithm.
- */
- String algName;
-
- /**
- * The sorting algorithm (or null).
- */
- SortAlgorithm algorithm;
-
- /**
- * Fill the array with random numbers from 0..n-1.
- */
- void scramble() {
- int a[] = new int[size().height / 2];
- double f = size().width / (double) a.length;
- for (int i = a.length; --i >= 0;) {
- a[i] = (int)(i * f);
- }
- for (int i = a.length; --i >= 0;) {
- int j = (int)(i * Math.random());
- int t = a[i];
- a[i] = a[j];
- a[j] = t;
- }
- arr = a;
- }
-
- /**
- * Pause a while.
- * @see SortAlgorithm
- */
- void pause() {
- pause(-1, -1);
- }
-
- /**
- * Pause a while, and draw the high water mark.
- * @see SortAlgorithm
- */
- void pause(int H1) {
- pause(H1, -1);
- }
-
- /**
- * Pause a while, and draw the low&high water marks.
- * @see SortAlgorithm
- */
- void pause(int H1, int H2) {
- h1 = H1;
- h2 = H2;
- if (kicker != null) {
- repaint();
- }
- try {Thread.sleep(20);} catch (InterruptedException e){}
- }
-
- /**
- * Initialize the applet.
- */
- public void init() {
- String at = getParameter("alg");
- if (at == null) {
- at = "BubbleSort";
- }
-
- algName = at + "Algorithm";
- scramble();
-
- resize(100, 100);
- }
-
- /**
- * Paint the array of numbers as a list
- * of horizontal lines of varying lenghts.
- */
- public void paint(Graphics g) {
- int a[] = arr;
- int y = size().height - 1;
-
- // Erase old lines
- g.setColor(Color.lightGray);
- for (int i = a.length; --i >= 0; y -= 2) {
- g.drawLine(arr[i], y, size().width, y);
- }
-
- // Draw new lines
- g.setColor(Color.black);
- y = size().height - 1;
- for (int i = a.length; --i >= 0; y -= 2) {
- g.drawLine(0, y, arr[i], y);
- }
-
- if (h1 >= 0) {
- g.setColor(Color.red);
- y = h1 * 2 + 1;
- g.drawLine(0, y, size().width, y);
- }
- if (h2 >= 0) {
- g.setColor(Color.blue);
- y = h2 * 2 + 1;
- g.drawLine(0, y, size().width, y);
- }
- }
-
- /**
- * Update without erasing the background.
- */
- public void update(Graphics g) {
- paint(g);
- }
-
- /**
- * Run the sorting algorithm. This method is
- * called by class Thread once the sorting algorithm
- * is started.
- * @see java.lang.Thread#run
- * @see SortItem#mouseUp
- */
- public void run() {
- try {
- if (algorithm == null) {
- algorithm = (SortAlgorithm)Class.forName(algName).newInstance();
- algorithm.setParent(this);
- }
- algorithm.init();
- algorithm.sort(arr);
- } catch(Exception e) {
- }
- }
-
- /**
- * Stop the applet. Kill any sorting algorithm that
- * is still sorting.
- */
- public synchronized void stop() {
- if (kicker != null) {
- try {
- kicker.stop();
- } catch (IllegalThreadStateException e) {
- // ignore this exception
- }
- kicker = null;
- }
- if (algorithm != null){
- try {
- algorithm.stop();
- } catch (IllegalThreadStateException e) {
- // ignore this exception
- }
- }
- }
-
-
- /**
- * For a Thread to actually do the sorting. This routine makes
- * sure we do not simultaneously start several sorts if the user
- * repeatedly clicks on the sort item. It needs to be
- * synchronoized with the stop() method because they both
- * manipulate the common kicker variable.
- */
- private synchronized void startSort() {
- if (kicker == null || !kicker.isAlive()) {
- scramble();
- repaint();
- kicker = new Thread(this);
- kicker.start();
- }
- }
-
-
- /**
- * The user clicked in the applet. Start the clock!
- */
- public boolean mouseUp(java.awt.Event evt, int x, int y) {
- startSort();
- return true;
- }
- }
-